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Blender 3d female models
Blender 3d female models











blender 3d female models

It's really fun to flick between the layers and see how our models differ. Like I said I'm still learning, just like you.Īnd once again, I put the model up on drive. I hope you'll find some of the aspects of my models useful. It's fun to pick up on that and not having to do stuff from scratch. But you had a really good base with great topology. All I know is that when loops are as dense as they are in your original model, the shading is hard to keep consistent and I kept getting unintentional "sharp edges".Īgain, I'm not an expert, and I don't usually do this. Then lastly 3D Coat and Photoshop for painting. Zbrush was used for creating the high poly design, Blender for retopology, UV unwrapping, and rigging. Blender Character Rigs Wolf Rig with Animation This Rig from Dennis Haupt, 3D-artist for modeling, texturing, rigging, and animation since 2008. So that's not ideal, but I'm not sure what to do there. Because the model is a contest entry you can find the author’s work in progress in this thread. You can use those 3d models and rigs for personal projects like demo reel etc, it’s always smart to double-check always. I may have broken some topology, because I just found it impossible to keep all the loops around the mouth and the eyes. Eyes should be roughly in the middle of the face. Like the eyes, they're way too high up, giving the face that kind of "neanderthal" look. Again, just really basic issues that are easy to fix. I'm really sorry, I couldn't help myself.

#BLENDER 3D FEMALE MODELS PROFESSIONAL#

The Zygote 3D skeleton is professional quality, ready for use in medical illustration, animation, and VR application.

blender 3d female models

If you wanted you can look at my edited blend yourself, and compare your and my model (which is on the second layer). See our medically accurate 3D human female system models. But I think in general you're doing great. I think you might struggle with the face, because in my opinion that's one of the most difficult things in 3D and I still struggle with faces. Topology is fine, although I think the shoulders could have more edge loops and the crotch could be done differently, but that's always a tricky area. The breasts were the first thing I noticed because the look so unnatural and then it can give bad impression of the whole model.īut otherwise, I think the anatomy looks really good. The breasts should lay on top of the chest, and adhere to gravity. Also I think the chest is way too "thick", and it almost looks like the breasts somewhat "stick out" from the chest. Females have very small and thin upper body, compared to men. Also I think the chest is way too 'thick', and it almost looks like the breasts somewhat 'stick out' from the chest. Its properly unwrapped already and the wrist end has 16 vertex. I think the girls torso is way too thick compared to rest of her body. I think the girls torso is way too thick compared to rest of her body. Having difficulties to model an elegant female hand with a good topology for animation This hand has all that, with nice details, correct anatomy, clean topology and it will be easy to attach to your model. I know you didn't ask for criticism, but I think this model is really close to being great, that I just had to give it a pass to correct the few little mistakes that I saw.













Blender 3d female models